![]() A band of thuggish zealots or an army of lost souls, clinging to the reassuring iron of an oppressive creed? The key prop here is once again the Heart of Dunwall, an artefact from the original Dishonored that whispers melancholy insights about those around you (including your allies, all of whom have demons of their own to wrestle with). Similarly, at a glance you may despise the xenophobic Overseers who hold court in a later chapter, but sneak into their fortress - perhaps using the area's periodic dust storms as cover - and you may be surprised by how much you warm to them. It's a ghastly sight, but step closer and you'll discover something precious, a minor victory plucked quite literally from the jaws of defeat. Whether you choose to play as Emily Kaldwin, deposed empress, or her grizzled father Corvo Attano, among the first things you'll see when you get off the boat to Karnaca is a river of blood, blazing a path along the dockfront to the body of a slaughtered whale. Gleaning hope amid squalor is, for me, as much the point of Dishonored 2 as wresting back control of the Empire of the Isles, from whose seat of government in Dunwall you are rudely toppled during the prologue level. The PC version is currently experiencing technical problems which Arkane is investigating. ![]()
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